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1. Battle Scarring!!! - in Player Features and Ideas Discussion [original thread]
Yes I do mean veteran damage Repackaging the ship would indeed repair the damage, the damage would be nothing more than a status symbol and therefore PvPers would probably not want to ever repackage their favourite PvP ship Repairing the shi...
- by Teddy Ruckspin - at 2011.12.28 12:02:00
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2. Battle Scarring!!! - in Player Features and Ideas Discussion [original thread]
Quite a simple idea this one. How would you like it that if you have a ship that has seen many many battles and survived, that visually the ship looks beat up, bruised with various other visual effects on the hull. By giving all ships a second HP...
- by Teddy Ruckspin - at 2011.12.28 11:47:00
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3. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Gerrick Palivorn wrote: Teddy Ruckspin wrote: Wouldn't a much simpler solution be "no input from user (eg move ship) after X amount of time means... ship decloaks"? So I just set a direction and speed and go. Also if you mean changing d...
- by Teddy Ruckspin - at 2011.12.18 01:42:00
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4. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Wouldn't a much simpler solution be "no input from user (eg move ship) after X amount of time means... ship decloaks"?
- by Teddy Ruckspin - at 2011.12.18 01:25:00
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5. CCP Research Team, survey legit? - in EVE General Discussion [original thread]
OK, CCP said the email is legit, I have received this mail too but I am getting suspicious that my copy of the email may be a phishing attempt. If CCP could offer a way of letting us know the email we have received is legit it would be much apprec...
- by Teddy Ruckspin - at 2011.05.20 05:31:00
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6. Jump Bridges -- Break the Game - in EVE General Discussion [original thread]
Why nerf jumpbridges? Get a gang of stealth bombers and cloaked dictors together and go camp the bridges! The nerf bat is in the hands of the players
- by Teddy Ruckspin - at 2011.04.13 10:05:00
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7. [New Module] The Hyperspace <Star Trek Technowaffle> Analyser - in Player Features and Ideas Discussion [original thread]
Edited by: Teddy Ruckspin on 28/02/2011 15:20:42 I recently dug out my copy of Frontiers: Elite II (Classic game) and thought to myself that there is one module missing from Eve which I think would be ace to introduce The Hyperspace Analyser ...
- by Teddy Ruckspin - at 2011.02.28 15:20:00
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8. T3 modules, implant manufacturing and tactical environments - in Player Features and Ideas Discussion [original thread]
What are Tech III modules: OK this part of the idea is stolen right from the brains of CCP though I have decided to expand on the original idea. Tech III modules are simply modules which do NOT offer stats better than Tech I however when overhea...
- by Teddy Ruckspin - at 2010.05.03 12:55:00
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9. Tech III modules and Implant Manufacturing - in Player Features and Ideas Discussion [original thread]
Some of you probably read some time ago about the idea's for Tech III modules being modules which are no better than Tech I however can be Overloaded (Heat) for longer periods of time which make them slightly better than Tech II when in an overloa...
- by Teddy Ruckspin - at 2010.04.25 15:37:00
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10. The problem and solution of wormholes - in Player Features and Ideas Discussion [original thread]
Originally by: Zekran Seems to me if you need more ships in... scan out the next WH that opens up when you collapse the first and use other entrances? That's what they have to do to keep their POS fueled, seems fair enough. -Z TL:DR Brin...
- by Teddy Ruckspin - at 2009.12.15 20:55:00
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11. The problem and solution of wormholes - in Player Features and Ideas Discussion [original thread]
Edited by: Teddy Ruckspin on 15/12/2009 20:27:40 Wormholes is probably one of the best features CCP has introduced to Eve however I feel they are slightly broken and need tweeking. Your probably wondering what the hell I am talking about so le...
- by Teddy Ruckspin - at 2009.12.15 20:20:00
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12. [VIDEO] The Dronelands War: Battle for Etherium Reach - in My EVE [original thread]
FREE BUMP!!!
- by Teddy Ruckspin - at 2009.08.23 10:08:00
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13. Target locking by Fleet members - in Player Features and Ideas Discussion [original thread]
I kind of agree with you if I get what your idea is, basically you want a graphical representation showing if what you have targeted is friendly or hostile so you dont accidently fire on friendlys and rep enemies in fleet fights?... good idea, tho...
- by Teddy Ruckspin - at 2009.07.01 19:02:00
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14. Fine Camera Movements - in Player Features and Ideas Discussion [original thread]
Originally by: Teddy Ruckspin Wooops rubbish lol Anyways, what was I going to say... Oh yes!!! This is a very simple idea, I like making eve videos and use the very useful advance camera options to get some nice shots, however movin...
- by Teddy Ruckspin - at 2009.07.01 18:53:00
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15. Fine Camera Movements - in Player Features and Ideas Discussion [original thread]
- by Teddy Ruckspin - at 2009.07.01 18:46:00
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16. New Blog: New Fitting Screen in Apocrypha - in EVE Information Portal [original thread]
Firstly great work on the new fitting screen it looks fantastic and the ability to save your setups is something a lot of people have wanted for a very long time. There are a few improvements that it could do with however Transparancy Current...
- by Teddy Ruckspin - at 2009.02.14 19:25:00
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17. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
OK there are a lot of "Blasters are now crap" threads so thought I might as add to one of them Put simply its a combination of the nano nerf and the overhall HP boost and how blasterboat fittings have addapted thats the main problem. The nano n...
- by Teddy Ruckspin - at 2009.02.13 14:24:00
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18. Idea! shorter POS Anchor/online time - in Assembly Hall [original thread]
Seems POSes count towards sov, having them anchor/online quicker is only going to promote POS spamming and make sov warfare even worse than it already is. I do however think its unreasonable to expect players to sit at towers for hours at a time o...
- by Teddy Ruckspin - at 2008.11.23 09:37:00
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19. [REQUEST & SUGGESTIONS] Configurable Ships - in Assembly Hall [original thread]
Originally by: Tempest Inferno Where is this mentioned? i want to look at the data on it. +1 support It was mentioned in one of the fanfest 2008 videos http://myeve.eve-online.com/download/videos/?type=7 Though I can't remember i...
- by Teddy Ruckspin - at 2008.11.23 08:54:00
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20. [REQUEST & SUGGESTIONS] Configurable Ships - in Assembly Hall [original thread]
Originally by: Bunyip Second, the ships are Tech 3 ships, meaning the skill requirements to use are probably going to be insane and keep them out of the hands of most starter pilots. We don't even know what size the new T3 ships are going...
- by Teddy Ruckspin - at 2008.11.22 13:21:00
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